![]() I regards to this, I haven't tried it to be fair. Specifically, how to put one or any card into the instead of inventory. Really sorry to bump this but, I can't get Item Modifier to work with Key Items. Parasite Eve 2.CT (27.22 KiB) Downloaded 399 times ![]() Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Unlimited Ammo + No Reloads now affects ALL Weapons and their attachments. Maximum HP and MP can now be modified alongside Aya's current HP and MP to prevent the 'Healing' spell from registering the player as 'damaged' every time the Parasite Energy wheel is opened. If you have any issues or general questions, feel free to ask. The Table Extras section also includes all item codes for you to use with the Item Editor feature. You can find all the information you need with regards to how you use this cheat table effectively by checking out the "Table Extras" section in the bottom right of the Cheat Engine interface. This Cheat Table was built using basic address finding/value editing techniques. It is unknown if this hack is affecting anything else in the game, and we are technically hacking the game's code.Just thought I'd upload a copy of the Cheat Table I made for Parasite Eve II for the PSOne using the ePSXe emulator to do it. I'm fine with choosing the fastest loading emulator, but not if it's breaking the game or inaccurately presenting the game. XEBRA and mednafen are the only ones I know of not using a hack for PE2, but in XEBRA you can adjust the hardware cycle rate (and you must for PE2), which is kind of unfair and hacky. PCSX / psxjin are other emulators that run it using the RCnt fix (CPU options), which reports false cycles and has faster loads. Both of which make the game think it's loading at a normal speed (by speeding up emulation, skipping cycles, reporting false cycles). I don't know which fix ePSXe uses, but it's either the "RCnt fix" or the game shark code. Of course we can send fake cycles to the game, which most emulators do to fix crashing issues with loads in certain games. Well PE2 crashes (soft lock) if the game loads too fast (which is why most emulators lock up at the very first screen). Oh, and I tested against a Japanese PS1, not PS3. Mednafen matches it, and ePSXe butchers it to 1 or 2 seconds (maybe less, haven't used it in a while). Oh yeah, and it's most noticeable and easy to test in the Akropolis fountain scene. With Mednafen, you'd only be separating the category if you're paranoid, but it matches console splits. ePSXe automatically enables this patch when PE2 disk name is used (the SLUS-XXXXX or w/e). Other emulators are too fast/slow so PE2 soft locks. Other emulators need a patch/hack to run PE2 because it expects to be loaded at a certain clock cycle. Mednafen avoids all of these problems, and its core is very accurate, running PE2 without hacks. Runs 60 FPS all the time, lag is emulated somewhat with the GPU VRAM limit, and the graphics are almost 1:1 with console. ePSXe 1.8 uses internal frame limiter so GPU frame limit is discouraged. No, the game doesn't run 400 FPS because FPS limit is off. I use ePSXe 1.8, and these settings 4 days: įor audio, I'm using the default 1.8 SPU Core. 1.9 has emulation issues This is because focus has shifted to enhanced PS1 experience. You can block them with certain settings, but the creators do not suggest using FPS limit in the GPU settings for 1.8 and above. The lag emulation is terrible, and it speeds up during load times, transitions, etc. If you're persistent about using ePSXe, then BAN 1.9. If your computer is too slow to run mednafen, you need to upgrade your PC. The only way console will be slower is CD read misses, which can only be emulated with RNG or an actual disk drive. ![]() ![]() Its load times and lag emulation are identical to console (tested, same load times). I would suggest mednafen PSX because you can't configure it for faster loads. I would argue that ePSXe shouldn't be used for speed running, especially since its latest versions are more focused on enhanced PSX emulation (faster loading times, better video quality, no game lag).
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